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Showing posts from November, 2016

Broken Contract Faction Box Sale!

Black Squadron Faction Set Hello all! As we get closer to finishing up the Broken Contract Rulebook and jumping into FerrumSky Campaign Book next, I'd love to commission some new art. With that in mind, selling a few Faction Sets would go a long way toward reaching that goal. To that end, I've reduced the price on the Black Squadron Faction Box Set and the Breaker Faction Box Set from $35 to $29.75 on   breakerpress.storenvy.com The sale runs until Wednesday December 7th. All packages will ship with whatever cool bonus stuff I have laying around, so you'll be receiving more than just the 15% savings. :) Thanks in advance! -Nick

Game Designer's Notebook: Playing A Campaign Part 1

Sometimes you end up lying in the dirt. Last week, Hal and I started playing out our first Episode. In Broken Contract each individual game is called an Act, and three games are called an Episode. I feel like this sort of structure encourages campaign play by breaking it down into manageable bites. We started last week by creating crews and playing Act 1. Here are some thoughts on the design decisions that have gone into this process starting with what we did during Week 1. -Nick Anyone who's played any of the classic skirmish games knows, one of the greatest joys of skirmish gaming is creating your Crew (gang, team, or other cool "group" vernacular) and watching them evolve from game to game. One of the biggest frustrations though is seeing one player's Crew grow so rapidly that they dominate the campaign or league from day 1, and their spot never really gets challenged. Additionally, being wiped straight off the board isn't really much fun for either side